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ActionScript 3.0 Game Programming University

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  • Description
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  • Sample Content
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  • Copyright 2008
  • Dimensions: 7x9-1/8
  • Pages: 456
  • Edition: 1st
  • Book
  • ISBN-10: 0-7897-3702-7
  • ISBN-13: 978-0-7897-3702-1
  • eBook (Adobe DRM)
  • ISBN-10: 0-7686-7668-1
  • ISBN-13: 978-0-7686-7668-6

 

Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how  to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com,  which contains files, updates, new content, Gary's blog and much more. 
 
 

Source Code

Download the source code files available for this book

Online Sample Chapter

Learning ActionScript's Basic Game Framework by Creating A Matching Game

Downloadable Sample Chapter

Download Chapter 3: Basic Game Framework: A Matching Game

Table of Contents

            Introduction    1

1.         Using Flash and ActionScript 3.0    7

2.         ActionScript Game Elements    41

3.         Basic Game Framework: A Matching Game    83

4.         Brain Games: Memory and Deduction    121

5.         Game Animation: Shooting and Bouncing Games    155

6.         Picture Puzzles: Sliding and Jigsaw    195

7.         Direction and Movement: Space Rocks    227

8.         Casual Games: Match Three    267

9.         Word Games: Hangman and Word Search    297

10.       Questions and Answers: Trivia and Quiz Games    327

11.       Action Games: Platform Games    361

12.       Game Worlds: Driving and Exploration Game    393

            Index    429

Index

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Introduction

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