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Macromedia Flash MX ActionScript for Fun and Games
- By Gary Rosenzweig
- Published Jul 16, 2002 by Que.
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- Book
- ISBN-10: 0-7897-2799-4
- ISBN-13: 978-0-7897-2799-2
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. Author Gary Rosenzweig is highly respected in the Macromedia community and pioneered the use of advanced programming techniques in Macromedia Flash. For this edition, he has updated the games from the previous edition and has added several new projects. Each chapter studies and then deconstructs a new type of game or gadget such as hunt and click games, catch and avoid games, or action and adventure games and the CD contains the project source code.
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15 of 17 people found the following review helpful
By
This review is from: Macromedia Flash MX ActionScript for Fun and Games (Paperback)
This is a very useful book in my opinion. What's especially helpful is the author literally breaks-down his code, line-by-line, so that the reader clearly understands what is going on. It's a great method for teaching programming - particularly for the beginning programmer, yet also contains some very nifty stuff that even hardcore veterans of the interactive world can find useful.The games are cute, yet very cool and adpatable. It shows good faith that the author even offers his games up for use by readers of the book. But to just borrow his code and replace his graphics with your own is to miss the real gem of this book, which is to instruct in the power and ease of Flash MX ActionScript. In just two weeks my working-knowledge of ActionScript has grown considerably. Many computer-how-to books on the market teach by using generic examples, but there is nothing generic about the working prototypes presented in this book. There is some pretty impressive stuff here with some... Read more
7 of 7 people found the following review helpful
By A Customer
This review is from: Macromedia Flash MX ActionScript for Fun and Games (Paperback)
This book is simply a rehash of Rosenzweig's Flash 5 for fun and games book. He teaches NONE of the new MX concepts or tools, he simply developes in MX like he would in 5 (you can do that in MX).Flash MX, which is the recently released upgrade to Flash 5, gives a game developer scores of new features and functionality and Rosenzweig uses none of it. If you really want to buy this book, buy the Flash5 version, it's cheaper and exactly the same thing.
6 of 6 people found the following review helpful
By
This review is from: Macromedia Flash MX ActionScript for Fun and Games (Paperback)
Don't let the title fool you... this is a serious action-scripting book, specifically targeted for Flash-based games. You won't find any XML, Cold Fusion Integration, Database integration, etc., but that's not the scope of this book. If you want to learn how to use Flash ActionScript to manipulate movie clips, the Flash timeline, respond to user interaction, and create many different types of cool games that you see a lot on the internet, this book is for you. It is NOT a Flash book... it is an ActionScript book. The author assumes you are already competent with Flash basics. (I should also mention that you WILL learn a lot about Flash organizational skills as you work through the book.)The STRENGTH of this book is that it uses the entire book to concentrate on one subject, vs. other Flash books that try to be "everything to everyone" without ever going into enough detail on any one subject. This is similar to another excellent Flash book, "Flash Cartooning" by Mark Clarkson, which... Read more |
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Online Sample Chapters
ActionScript Elements Used to Make Games and Toys
ActionScript Elements Used to Make Games and Toys
Table of Contents
Introduction.
1. Flash Elements Used to Make Games and Toys.
2. An Introduction to ActionScript.
3. ActionScript Elements Used to Make Games and Toys.
4. The Game-Creation Process.
5. ActionScript Design Effects.
6. Toys and Gadgets.
7. Construction Toys.
8. Hunt and Click Games.
9. Catch and Avoid Games.
10. Aim and Shoot Games.
11. Ball-and-Paddle Games.
12. Quizzes and Word Puzzles.
13. Picture Puzzles.
14. Brain Puzzles.
15. Casino and Card Games.
16. Arcade Games.
17. Advanced Techniques.
Appendix A. Internet Resources for the Flash Developer.
Appendix B. The History of Games.
Index.

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