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Macromedia Flash MX ActionScript for Fun and Games

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Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. Author Gary Rosenzweig is highly respected in the Macromedia community and pioneered the use of advanced programming techniques in Macromedia Flash. For this edition, he has updated the games from the previous edition and has added several new projects. Each chapter studies and then deconstructs a new type of game or gadget such as hunt and click games, catch and avoid games, or action and adventure games and the CD contains the project source code.

Customer Reviews

15 of 17 people found the following review helpful
5.0 out of 5 stars Wonderful Book for Beginning ActionScripters, May 14, 2003
By 
E. Dolnack (Atlanta, GA USA) - See all my reviews
(REAL NAME)   
This review is from: Macromedia Flash MX ActionScript for Fun and Games (Paperback)
This is a very useful book in my opinion. What's especially helpful is the author literally breaks-down his code, line-by-line, so that the reader clearly understands what is going on. It's a great method for teaching programming - particularly for the beginning programmer, yet also contains some very nifty stuff that even hardcore veterans of the interactive world can find useful.

The games are cute, yet very cool and adpatable. It shows good faith that the author even offers his games up for use by readers of the book. But to just borrow his code and replace his graphics with your own is to miss the real gem of this book, which is to instruct in the power and ease of Flash MX ActionScript. In just two weeks my working-knowledge of ActionScript has grown considerably.

Many computer-how-to books on the market teach by using generic examples, but there is nothing generic about the working prototypes presented in this book. There is some pretty impressive stuff here with some... Read more

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7 of 7 people found the following review helpful
2.0 out of 5 stars This book teaches Flash 5, not Flash MX, October 24, 2002
By A Customer
This review is from: Macromedia Flash MX ActionScript for Fun and Games (Paperback)
This book is simply a rehash of Rosenzweig's Flash 5 for fun and games book. He teaches NONE of the new MX concepts or tools, he simply developes in MX like he would in 5 (you can do that in MX).

Flash MX, which is the recently released upgrade to Flash 5, gives a game developer scores of new features and functionality and Rosenzweig uses none of it.

If you really want to buy this book, buy the Flash5 version, it's cheaper and exactly the same thing.

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6 of 6 people found the following review helpful
5.0 out of 5 stars One of the Best ActionScript Books Out There!, April 4, 2003
By 
J. Charles (Rochester, NY USA) - See all my reviews
(REAL NAME)   
This review is from: Macromedia Flash MX ActionScript for Fun and Games (Paperback)
Don't let the title fool you... this is a serious action-scripting book, specifically targeted for Flash-based games. You won't find any XML, Cold Fusion Integration, Database integration, etc., but that's not the scope of this book. If you want to learn how to use Flash ActionScript to manipulate movie clips, the Flash timeline, respond to user interaction, and create many different types of cool games that you see a lot on the internet, this book is for you. It is NOT a Flash book... it is an ActionScript book. The author assumes you are already competent with Flash basics. (I should also mention that you WILL learn a lot about Flash organizational skills as you work through the book.)

The STRENGTH of this book is that it uses the entire book to concentrate on one subject, vs. other Flash books that try to be "everything to everyone" without ever going into enough detail on any one subject. This is similar to another excellent Flash book, "Flash Cartooning" by Mark Clarkson, which... Read more

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Online Sample Chapters

ActionScript Elements Used to Make Games and Toys

ActionScript Elements Used to Make Games and Toys

Table of Contents



Introduction.


1. Flash Elements Used to Make Games and Toys.

The Flash Interface. Creating Buttons. Creating Text. Importing Media into Flash. Organizing Your Movie. Finishing Your Movie.



2. An Introduction to ActionScript.

Lesson 1: What Is ActionScript and Where Does It Go? Lesson 2: Using the Actions Panel. Lesson 3: Your First ActionScript Program. Lesson 4: Controlling Flash Playback. Lesson 5: Creating Buttons to Give the User Control. Lesson 6: Animating with ActionScript. Lesson 7: Letting the User Control Movie Clips. Lesson 8: Using Variables. Lesson 9: Performing Operations. Lesson 10: Conditional Statements. Lesson 11: Loops. Lesson 12: Text and Strings. Lesson 13: Creating Functions. Lesson 14: Arrays.



3. ActionScript Elements Used to Make Games and Toys.

Lesson 15: Controlling the Playback of a Movie Clip. Lesson 16: Controlling the Properties of a Movie Clip. Lesson 17: Dragging and Dropping Movie Clips. Lesson 18: Movie Clips and Levels. Lesson 19: Duplicating Movie Clips. Lesson 20: Controlling Multiple Movie Clips. Lesson 21: Detecting Collisions. Lesson 22: Using Movie Clips to Change What Is on the Screen. Lesson 23: Accepting Keyboard Input. Lesson 24: Playing Sounds.



4. The Game-Creation Process.

Flash and Games. Parts of a Game. How to Program. Games and Legal Issues. Altering the Games in This Book. Top Pitfalls.



5. ActionScript Design Effects.

Expanding Buttons. Color Cycling Rotating Spiral. Randomness and the Old Film Effect. Letter Movement. Cursor Trail. 3D Illusions.



6. Toys and Gadgets.

The Magic Crystal Ball. Music Jukebox. Analog Clock. Lava Lamp. The Game of Life.



7. Construction Toys.

Drag-and-Drop Make-a-Fox. Click-And-Switch Make-A-Fox. Sketchbook. Music Mixer. Dancing Fox.



8. Hunt and Click Games.

Find-A-Fox. Whack-A-Fox. Shoot-A-Fox. Hunt-A-Fox.



9. Catch and Avoid Games.

Apple Catch. Apple Letter Catch. River Rafting Game. Racing Game.



10. Aim and Shoot Games.

Move and Shoot the Balloons. Aim and Shoot. Balloon Invaders.



11. Ball-and-Paddle Games.

Wall Ball. Paddle Ball. Paddle Bricks. 3D Paddle Bricks.



12. Quizzes and Word Puzzles.

Flash Quiz. Flash Trivia. Hangman. Cryptogram.



13. Picture Puzzles.

Jigsaw Puzzle. Sliding Puzzle. Matching Game. Find the Picture.



14. Brain Puzzles.

Memory Game. Deduction. Pegs. Recursive Blocks.



15. Casino and Card Games.

Slot Machine. Video Poker. Simple Blackjack. Pyramid Solitaire.



16. Arcade Games.

Space Combat. Space Rocks. Maze Chase. Moon Lander. Platform Scroller.



17. Advanced Techniques.

Performance and Optimization. Loader Screens. Copy Protection. High Score Boards. Testing Flash Player Versions.



Appendix A. Internet Resources for the Flash Developer.


Appendix B. The History of Games.


Index.

 
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