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Dreamweaver & Flash

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Creating Forms in Adobe Dreamweaver CS6
By Steve Johnson, . Perspection Inc.
Aug 21, 2012
This chapter provides a wealth of information to help you plan, design, and build forms in Dreamweaver CS6.
Adobe Dreamweaver CS5 on Demand: Viewing the HTML Behind the Page
By Steve Johnson, Perspection Inc.
May 18, 2010
Dreamweaver does all of the HTML coding behind the scenes, but it's important to know how HTML works. This tutorial from Adobe Dreamweaver CS5 on Demand shows you everything you need to know about HTML.
Adobe Flash Professional CS5 on Demand: Developing iPhone Apps
By Steve Johnson, Perspection Inc.
May 12, 2010
In this chapter, you’ll get an overview for how to start developing for the iPhone using Flash CS5 including deploying an App to the iTunes App Store.
Working Within the Adobe Dreamweaver CS4 Environment
By Steve Johnson
Dec 17, 2008
Get to know the Dreamweaver authoring environment so you can be more effective and efficient as you create Web pages and manage Web sites.
Creating Graphics in Adobe Flash CS4
By Steve Johnson
Dec 16, 2008
Here are all the basics of creating graphics in Flash CS4.
Preparing and Planning a Web Site Using Dreamweaver
By Andy Anderson, Steve Johnson, Perspection Inc.
Sep 7, 2007
From page sketches to a timeline, this chapter will show you how to get it done.
Creating Graphics in Adobe Flash CS3 Professional
By Andy Anderson, Steve Johnson, Perspection Inc.
May 11, 2007
Flash offers a full suite of tools for creating and editing graphics. In this chapter, you'll learn how to use them all to do everything from drawing with the Pencil tool to creating custom colors to creating gradients.
Creating Graphics
Apr 23, 2007
How to Create Killer Graphics in Flash 8
By Andy Anderson, Steve Johnson
Sep 8, 2006
When you start creating graphics in Flash, you should notice some familiar tools. Nearly every graphics program uses rulers, paint brushes, and pens and Flash is no exception. In this sample chapter, you'll learn to use these familiar tools and more to create killer graphics within Flash.
Introducing Fireworks 8: New Features and Best Practices
By Sean Nicholson
Dec 30, 2005
This chapter gives you a rundown of Macromedia Fireworks 8, with a focus on the new features added to this edition. Novices and experts alike will find this chapter useful as they explore the new version of Fireworks.
Macromedia Studio MX: A Bird's-Eye View
By Michael Hurwicz
Jul 2, 2004
Michael Hurwicz presents a high-level view of Studio MX and what each of the Studio MX programs can do.
Creating Graphics in Flash MX 2004
By Perspection Inc.
May 21, 2004
Drawing and Painting in Flash
By Michael Hurwicz, Laura McCabe
Apr 25, 2003
Put down your finger paints and learn how to create your own Mona Lisa in Flash. Discover how to use vector graphics, drawing tools, layout aids, masks, and more.
Dreamweaver MX Site Management
By Matthew Pizzi, Zak Ruvalcaba
Mar 14, 2003
Discover the site management side of Dreamweaver MX to help with file management, working with a site map, changing and checking links, and checking browser compatibility.
ActionScript Elements Used to Make Games and Toys
By Gary Rosenzweig
Jan 24, 2003
These 10 lessons show you some advanced ActionScript techniques used in Flash game programming.
Drawing and Painting in Flash
By Michael Hurwicz, Laura McCabe
Jan 24, 2003
This sample chapter helps you understand the standard drawing and painting tools available in Flash MX.
Creating a Local Site in Dreamweaver
By Robert Crooks, Sue Hove, Jay Kellet, Ben Forta
Aug 16, 2002
Take the first step in organizing your website by creating a local site to helps with file and folder maintenance, development, QA testing, and general upkeep.
Drawing Images in Flash
By Joseph Sulllivan
Apr 12, 2002
Joseph Sullivan teaches how to draw lines, curves, and shapes such as ovals, circles, and rectangles. He also explains how intersection of lines and shapes can change a Flash 5 object.
Manipulating Artwork with Flash 5
By Darrel Plant
Jan 4, 2002
This sample chapter from Special Edition Using Macromedia Flash 5 runs through the various Flash tool options and explains how each one behaves.